![]() WeDo 2.0 initially retailed around 150€, but about a year before Spike Essential came out that price was suddenly increased to 190€. There is another factor I haven’t mentioned so far: price. Making something equally simple and functional is suddenly a lot more realistically achievable. The models are simpler, but students are taught to make them their own from the very start. Building something remotely similar using their imagination is an almost impossible task. Building it may be fun, playing with it hopefully entertaining. Imagine yourself in the shoes of a 6 or 7-year-old who is presented with a beautiful WeDo model. Spike Essential hasn’t been around long enough to elicit quite the same response, but the few models that have been developed by teachers (outside those in the software) are quite a bit clunkier. The elements (and also the color scheme) in WeDo has resulted in a plethora of beautiful fan models (developed by teachers) that student can recreate in class. So, is Spike Essential “better” than WeDo 2.0? Rather than models, each activity is a story in which the robotic element plays a role, but story telling is equally important. Many of the models require “repairs” in order to work and they are aimed at getting the student to understand the model and make it their own. ![]() In Spike Essential, the models are simpler and require a different type of problem solving. After that a simple program was proposed and it was up to the students (or the initiative of the teacher) to make it more interesting or complex. WeDo 2.0 relied on presenting a mechanical core and letting the students reverse engineer a model from images.
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